This week, we’re completing part two of revising mission rewards by improving the baseline stats of the items you receive when completing some of the original mission chains.
These include Sandworm, Scorpion, Black Wolf and Caveworm Armor, weapons and tools.
We’ve also got a few new Great Hunts freebies from our Art team for you to download and use.
This Week: Better Boss Items
This week, we’re making substantial improvements to a range of mission rewards, specifically the gear you earn for a few missions that have been around since the early days of Icarus.
Through the course of 185 weeks of updates and expansions, new gear has scaled in all applicable categories to leave a lot of the original gear lagging behind and being unviable for use outside of display only.
This, realistically, doesn’t make completing these mission chains very rewarding, something that we wanted to address so that all the in-game content feels enjoyable and worth your investment.
The gear updates are as follows:
Caveworm Gear
- Knife Durability 2500 ? 7500
- Spear Durability 5000 ? 8000
- Spear Crit Damage 10 ? 15%
- Arrow Crit Damage 10 ? 15%
Caveworm Gear has received buffs for the Knife, Spear and Arrows. Knife Durability has the most significant improvement, tripling to 7500, making it viable as a multi-purpose tool that won’t wear out as quickly.
Sandworm Gear
- T2 ? T3
- Knife Damage 65 ? 75
- Knife Yield 175 ? 225%
- Knife Durability 5000 ? 22000
- Spear Damage 60 ? 75
- Spear Durability 15000 ? 25000
- Spear Crit Damage 10 ? 25%
- Bow Damage 50 ? 75%
- Bow Durability 8500 ? 15000
- Arrow Damage 60 ? 85
- Arrow Break Chance 20 ? 15%
- Arrow Crit Damage 10 ? 20%
Sandworm Gear was one of the biggest culprits of being severely underpowered for the time investment required to collect it. As such, damage, durability, yield and more have been buffed fo the Knife, Spear, Bow and Arrows.
Blackwolf Gear
- T2 ? T3
- Knife Damage 55 ? 70
- Knife Yield 175 ? 225%
- Knife Durability 2500 ? 22000
- Arrow Damage 20 ? 75
- Arrow Break Chance 90 ? 15%
The Blackwolf Knife was in need of a large durability boost, and it got it. We’ve given it an 8.8x boost to 22,000 durability, and a small increase to damage and yield also. Blackwolf Arrows have also received a massive buff. Damage has increased 3.75x and break chance has decreased 75% from 90% to 15%.
Sandworm and Scorpion Armor
- T2 ? T3
- Minor resistance increases across the board
- No longer use fiber
- Sandworm armor uses bone instead
- Scorpion armor uses cured leather instead
- Sandworm armor added 20% poison resist to base armor and 25% health regeneration in the desert to armor set
Sandworm and Scorpion Armor have received improvements, but also some recipe changes to make them more in-line with higher tier armor sets.
Neither set will use fiber in the recipe anymore, replaced by bone for the Sandworm Armor and Cured Leather for the Scorpion Armor.
Extra Content: Great Hunts Concept Art Wallpapers
In the lead up to Great Hunts, we wanted to share some of the amazing work coming out from the team, in a slightly different style than we’ve done before.
We’ve grabbed three high-resolution concept art pieces from our Art Director and formatted them for desktop screensavers, so you can download them and get excited for the expansion alongside us.
If you’d like to see more of this from us in the future, let us know in the comments.
Click here to download the wallpapers
Next Week: Small Pouches
Next week, we’re adding three new variations of our small pouches, in Red, Green and Blue.
These can be crafted at Tier 2, hold six items, and will effectively reduce the amount of inventory space your resources take up.